Geometry Completion and Detail Generation by Texture Synthesis
Minh X. Nguyen, Xiaoru Yuan and Baoquan Chen
Pacific Graphics 2005. Macao, China. Oct 12-14 , 2005
| (pdf) 9.13 MB |video (mp4) 16.2 MB |
We present a novel method for patching holes in polygonal meshes and synthesizing surface with details based on existing geometry. The most novel feature of our proposed method is to transform the 3D geometry synthesis problem into a 2D domain by parameterizing surfaces and solve this problem in that domain. We then derive local geometry gradient images that encode intrinsic local geometry properties, which are invariant to object translation and rotation. The 3D geometry of holes is then reconstructed from synthesized local gradient images. This method can be extended to execute other mesh editing operations such as geometry detail transfer or synthesis. The resulting major benefits of performing geometry synthesis in 2D are more flexible and robust control, better leverage of the wealth of current 2D image completion methods and greater efficiency.

@article{Nguyen05TVC,
author = {Minh X. Nguyen and Xiaoru Yuan and Baoquan Chen},
title = {Geometry Completion and Detail Generation by Texture Synthesis},
journal = {The Visual Computer (Special Issue for Pacific Graphics2005)},
year = {2005},
volume = {21},
number = {9--10},
issn = {0178-2789},
pages = {669--678},
doi = {10.1007/s00371-005-0315-1},
publisher = {Springer-Verlag GmbH},
}

Minh X. Nguyen, Xiaoru Yuan and Baoquan Chen, "Geometry Completion and Detail Generation by Texture Synthesis." The Visual Computer 21(8-10):669-678 (2005). (Special Issue of Pacific Graphics 2005). Springer-Verlag.
Download:| paper | (pdf) 9.13 MB | video (mp4) 16.2 MB |